Entity::createModelHide
p5 = sets as true in scripts Same as the comment for CREATE_MODEL_SWAP unless for some reason p5 affects it this only works with objects as well.
Network players do not see changes done with this.
Syntax
```js mp.game.entity.createModelHide(x, y, z, radius, model, p5); ```
Required Arguments
- x: float
- y: float
- z: float
- radius: float
- model: Model hash or name
- p5: Boolean
Return value
- Undefined
Example
```js // todo ```