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Entity::createModelHide

p5 = sets as true in scripts Same as the comment for CREATE_MODEL_SWAP unless for some reason p5 affects it this only works with objects as well.

Network players do not see changes done with this.

Syntax

```js mp.game.entity.createModelHide(x, y, z, radius, model, p5); ```

Required Arguments

  • x: float
  • y: float
  • z: float
  • radius: float
  • model: Model hash or name
  • p5: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also