Entity::createForcedObject
Syntax
```js mp.game.entity.createForcedObject(x, y, z, p3, modelHash, p5); ```
Required Arguments
- x: float
- y: float
- z: float
- p3: unknown (to be checked)
- modelHash: Model hash or name
- p5: Boolean
Return value
Example
```js // todo ```
See also