Entity::applyForceToCenterOfMass
p6/relative - makes the xyz force not relative to world coords, but to something else p7/highForce - setting false will make the force really low
Syntax
```js entity.applyForceToCenterOfMass(forceType, x, y, z, p5, isRel, highForce, p8); ```
Required Arguments
- forceType: int
- x: float
- y: float
- z: float
- p5: Boolean
- isRel: Boolean
- highForce: Boolean
- p8: Boolean
Return value
- Undefined
Example
```js // todo ```