Entity::applyForceTo
forceType - 0 to 5 (any number greater then 5 force does nothing) p8 - no effect (a quick disassembly will tell us what it does) isRel - specifies if the force direction is relative to direction entity is facing (true), or static world direction (false). p11/highForce - setting false will make the force really low
enum ForceTypes {
MIN_FORCE = 0,
MAX_FORCE_ROT = 1,
MIN_FORCE_2 = 2,
MAX_FORCE_ROT_2 = 3, //stable, good for custom handling
FORCE_NO_ROT = 4,
FORCE_ROT_PLUS_FORCE = 5
};
Syntax
```js entity.applyForceTo(forceType, x, y, z, xRot, yRot, zRot, boneIndex, isRel, p10, highForce, p12, p13); ```
Required Arguments
- forceType: int
- x: float
- y: float
- z: float
- xRot: float
- yRot: float
- zRot: float
- boneIndex: int
- isRel: Boolean
- p10: Boolean
- highForce: Boolean
- p12: Boolean
- p13: Boolean
Return value
- Undefined
Example
```js // todo ```