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DoesEntityExistForPlayer

Checks if an entity exists for the given player.

Syntax

```csharp bool NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity); ```

Required Arguments

  • player: parameter input should be in Player type.
  • entity: parameter input should be in NetHandle type.

NOTE: This function returns data in bool type.

Usage example(s)

Example Description

```csharp NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity); ```