DoesEntityExistForPlayer
Checks if an entity exists for the given player.
Syntax
```csharp bool NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity); ```
Required Arguments
- player: parameter input should be in Player type.
- entity: parameter input should be in NetHandle type.
NOTE: This function returns data in bool type.
Usage example(s)
Example Description
```csharp NAPI.Entity.DoesEntityExistForPlayer(Player player, NetHandle entity); ```