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Dlc1::getDlcWeaponComponentData

p0 seems to be the weapon index p1 seems to be the weapon component index struct DlcComponentData{ int attachBone; int padding1; int bActiveByDefault; int padding2; int unk; int padding3; int componentHash; int padding4; int unk2; int padding5; int componentCost; int padding6; char nameLabel[64]; char descLabel[64]; };

Syntax

```js mp.game.dlc1.getDlcWeaponComponentData(p0, p1, ComponentDataPtr); ```

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)
  • ComponentDataPtr: unknown (to be checked)

Return value

  • Boolean

Example

```js // todo ```

See also