Dlc1::getDlcWeaponComponentData
p0 seems to be the weapon index p1 seems to be the weapon component index struct DlcComponentData{ int attachBone; int padding1; int bActiveByDefault; int padding2; int unk; int padding3; int componentHash; int padding4; int unk2; int padding5; int componentCost; int padding6; char nameLabel[64]; char descLabel[64]; };
Syntax
```js mp.game.dlc1.getDlcWeaponComponentData(p0, p1, ComponentDataPtr); ```
Required Arguments
- p0: unknown (to be checked)
- p1: unknown (to be checked)
- ComponentDataPtr: unknown (to be checked)
Return value
- Boolean
Example
```js // todo ```