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Cutscene::startCutsceneAtCoords

p3: some kind of flag. Usually 0.

Syntax​

```js mp.game.cutscene.startCutsceneAtCoords(x, y, z, p3); ```

Required Arguments​

  • x: float
  • y: float
  • z: float
  • p3: int

Return value​

  • Undefined

Example​

```js // todo ```

See also​