Cutscene::setCutsceneTriggerArea
Only used twice in R* scripts
Syntax
```js mp.game.cutscene.setCutsceneTriggerArea(p0, p1, p2, p3, p4, p5); ```
Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: float
- p5: float
Return value
Example
```js // todo ```
See also