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Cutscene::setCutscenePedComponentVariation

Syntax

```js mp.game.cutscene.setCutscenePedComponentVariation(cutsceneEntName, p1, p2, p3, modelHash); ```

Required Arguments

  • cutsceneEntName: String
  • p1: int
  • p2: int
  • p3: int
  • modelHash: Model hash or name

Return value

  • Undefined

Example

```js // todo ```

See also