Cutscene::setCutscenePedComponentVariation
Syntax
```js mp.game.cutscene.setCutscenePedComponentVariation(cutsceneEntName, p1, p2, p3, modelHash); ```
Required Arguments
- cutsceneEntName: String
- p1: int
- p2: int
- p3: int
- modelHash: Model hash or name
Return value
- Undefined
Example
```js // todo ```