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Cutscene::registerEntityForCutscene

Syntax

```js mp.game.cutscene.registerEntityForCutscene(cutscenePed, cutsceneEntName, p2, modelHash, p4); ```

Required Arguments

  • cutscenePed: Ped handle or object
  • cutsceneEntName: String
  • p2: int
  • modelHash: Model hash or name
  • p4: int

Return value

  • Undefined

Example

```js // todo ```

See also