Cutscene::canSetEnterStateForRegisteredEntity
modelHash (p1) was always 0 in R* scripts
Syntax
```js mp.game.cutscene.canSetEnterStateForRegisteredEntity(cutsceneEntName, modelHash); ```
Required Arguments
- cutsceneEntName: String
- modelHash: Model hash or name
Return value
- Boolean
Example
```js // todo ```