Skip to main content

Cutscene::canSetEnterStateForRegisteredEntity

modelHash (p1) was always 0 in R* scripts

Syntax​

```js mp.game.cutscene.canSetEnterStateForRegisteredEntity(cutsceneEntName, modelHash); ```

Required Arguments​

  • cutsceneEntName: String
  • modelHash: Model hash or name

Return value​

  • Boolean

Example​

```js // todo ```

See also​