CreateOwnedProjectile
Creates a projectile travelling to the target position where the source is the player passed.
- owner: parameter input should be in Client type
- weaponHash: parameter input should be in WeaponHash type
- start: parameter input should be in Vector3 type
- target: parameter input should be in Vector3 type
- damage: optional parameter, input should be in int type
- speed: optional parameter, input should be in float type
- dimension: optional parameter, input should be in uint type
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