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CreateOwnedProjectile

Creates a projectile travelling to the target position where the source is the player passed.

  • owner: parameter input should be in Client type
  • weaponHash: parameter input should be in WeaponHash type
  • start: parameter input should be in Vector3 type
  • target: parameter input should be in Vector3 type
  • damage: optional parameter, input should be in int type
  • speed: optional parameter, input should be in float type
  • dimension: optional parameter, input should be in uint type

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