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CreateOwnedExplosion

Creates an explosion on a specific location where the source is the player passed.

  • owner: parameter input should be in Client type
  • explosionType: parameter input should be in ExplosionType type
  • position: parameter input should be in Vector3 type
  • damageScale: optional parameter, input should be in float type
  • dimension: optional parameter, input should be in uint type

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