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CreateBlip

Creates a blip either tied to an entity or static with range as an option and dimension. You can also use a sprite for the blip.

{{#tag:syntaxhighlight|Blip Blip.CreateBlip(Vector3 position, float range [, uint dimension = GlobalDimension ]);|lang=csharp}} {{#tag:syntaxhighlight|Blip Blip.CreateBlip(Vector3 position [, uint dimension = GlobalDimension ]);|lang=csharp}} {{#tag:syntaxhighlight|Blip Blip.CreateBlip(NetHandle entity);|lang=csharp}}

  • sprite: parameter input should be in int or uint type
  • position: parameter input should be in Vector3 type
  • range: parameter input should be in float type
  • color: parameter input should be in byte type
  • name: parameter input should be in string type
  • alpha: parameter input should be in byte type
  • drawDistance: parameter input should be in float type
  • rotation: parameter input should be in short type
  • dimension: parameter input should be in uint type
  • entity: parameter input should be in NetHandle type

{{#tag:syntaxhighlight|Blip myBlip = Blip.CreateBlip(new Vector3());|lang=csharp}} {{#tag:syntaxhighlight|Blip myBlip = Blip.CreateBlip(new Vector3(), 10.0f);|lang=csharp}} {{#tag:syntaxhighlight| Client player = Pools.GetAllPlayers()[0]; Blip myBlip = Blip.CreateBlip(player.Vehicle);|lang=csharp }} }}