Controls::setPadShake
p0 always seems to be 0 duration in milliseconds frequency should range from about 10 (slow vibration) to 255 (very fast) appears to be a hash collision, though it does do what it says
example: SET_PAD_SHAKE(0, 100, 200);
Syntax
```js mp.game.controls.setPadShake(p0, duration, frequency); ```
Required Arguments
- p0: int
- duration: int
- frequency: int
Return value
- Undefined
Example
```js // todo ```