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Controls::isInputDisabled

Seems to return true if the input is currently disabled. '_GET_LAST_INPUT_METHOD' didn't seem very accurate, but I've left the original description below.

--

index usually 2

returns true if the last input method was made with mouse + keyboard, false if it was made with a gamepad

0, 1 and 2 used in the scripts. 0 is by far the most common of them.

Syntax

```js mp.game.controls.isInputDisabled(inputGroup); ```

Required Arguments

  • inputGroup: int

Return value

  • Boolean

Example

```js // test if the player is using a controller vs keyboard/mouse

function isUsingController(){

   return !mp.game.controls.isInputDisabled(0);

} ```

See also