Controls::getDisabledControlNormal
control - c# works with (int)GTA.Control.CursorY / (int)GTA.Control.CursorX and returns the mouse movement (additive).
0, 1 and 2 used in the scripts. 0 is by far the most common of them.
Syntax
```js mp.game.controls.getDisabledControlNormal(inputGroup, control); ```
Required Arguments
- inputGroup: ([Input Groups](/inputgroup))
- control: ([Controls](/controls))
Return value
- float
Example
```js // todo ```