Controls::getControlActionName
formerly called _GET_CONTROL_ACTION_NAME incorrectly
p2 appears to always be true. p2 is unused variable in function.
EG: _GET_CONTROL_ACTION_NAME(2, 201, 1) /*INPUT_FRONTEND_ACCEPT (e.g. Enter button)*/ _GET_CONTROL_ACTION_NAME(2, 202, 1) /*INPUT_FRONTEND_CANCEL (e.g. ESC button)*/ _GET_CONTROL_ACTION_NAME(2, 51, 1) /*INPUT_CONTEXT (e.g. E button)*/
gtaforums.com/topic/819070-c-draw-instructional-buttons-scaleform-movie/#entry1068197378
0, 1 and 2 used in the scripts. 0 is by far the most common of them.
Syntax
```js mp.game.controls.getControlActionName(inputGroup, control, p2); ```
Required Arguments
- inputGroup: int
- control: int
- p2: Boolean
Return value
- String
Example
```js // todo ```