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Controls::getControlActionName

formerly called _GET_CONTROL_ACTION_NAME incorrectly

p2 appears to always be true. p2 is unused variable in function.

EG: _GET_CONTROL_ACTION_NAME(2, 201, 1) /*INPUT_FRONTEND_ACCEPT (e.g. Enter button)*/ _GET_CONTROL_ACTION_NAME(2, 202, 1) /*INPUT_FRONTEND_CANCEL (e.g. ESC button)*/ _GET_CONTROL_ACTION_NAME(2, 51, 1) /*INPUT_CONTEXT (e.g. E button)*/

gtaforums.com/topic/819070-c-draw-instructional-buttons-scaleform-movie/#entry1068197378

0, 1 and 2 used in the scripts. 0 is by far the most common of them.

Syntax

```js mp.game.controls.getControlActionName(inputGroup, control, p2); ```

Required Arguments

  • inputGroup: int
  • control: int
  • p2: Boolean

Return value

  • String

Example

```js // todo ```

See also