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Controls::disableAllControlActions

Disables all controls within a given Input Group.

Syntax

``` mp.game.controls.disableAllControlActions(inputGroup); ```

Required Arguments

  • inputGroup: ([Input Groups](/inputgroup))

Return value

  • Undefined

Example

This disables all controls under the 'INPUTGROUP_WHEEL' input group, so any controls that fall under this input group will be disabled.

See also