Chat.open
Doesn't Exist
Unfortunately there is no Boolean to check if the chat is open. We can do this however:
``` var isChatOpen = toggle;
mp.events.add('render', () => { if (mp.game.controls.isDisabledControlJustReleased(0, 245)) {
if (isChatOpen)
return;
mp.gui.execute("const _enableChatInput = enableChatInput;enableChatInput = (enable) => \{ mp.trigger('chatEnabled', enable); _enableChatInput(enable) \};");
\}
} ```