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Chat.open

Doesn't Exist

Unfortunately there is no Boolean to check if the chat is open. We can do this however:

``` var isChatOpen = toggle;

mp.events.add('render', () => { if (mp.game.controls.isDisabledControlJustReleased(0, 245)) {

   if (isChatOpen)
        return;
   mp.gui.execute("const _enableChatInput = enableChatInput;enableChatInput = (enable) => \{ mp.trigger('chatEnabled', enable); _enableChatInput(enable) \};");
   \}

} ```