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Camera::pointAtPedBone

Sets the camera so it's pointing towards a ped's bone.

Bones List: [Bones](/bones)

Syntax

``` camera.pointAtPedBone(ped, boneIndex, x, y, z, p6); ```

Required Arguments

  • ped: int
  • boneIndex: int
  • x: float
  • y: float
  • z: float
  • p6: Boolean (The bool p6 is unknown, but through every X360 script it's always 1.)

Return value

  • Undefined

Example

This event locks the camera onto the players hand.

See also