Skip to main content

Camera::pointAt

p5 always seems to be 1 i.e TRUE

Syntax​

```js camera.pointAt(entity, x, y, z, p5); ```

Required Arguments​

  • entity: Entity handle or object
  • x: float
  • y: float
  • y: float
  • p5: Boolean

Return value​

  • Undefined

Example​

```js // todo ```

See also​