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Camera::pointAt

p5 always seems to be 1 i.e TRUE

Syntax

```js camera.pointAt(entity, x, y, z, p5); ```

Required Arguments

  • entity: Entity handle or object
  • x: float
  • y: float
  • y: float
  • p5: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also