Skip to main content

Camera::attachToVehicleBone

Attaches a camera to the bone specified.

Syntax

``` camera.attachToVehicleBone(handle, boneIndex, relativeRotation, rotX, rotY, rotZ, offsetX, offsetY, offsetZ, fixedDirection); ```

Parameters

  • handle: Vehicle handle or object
  • boneIndex: ([Bone IDs](/bones))
  • relativeRotation:
  • rotX:
  • rotY:
  • rotZ:
  • offsetX:
  • offsetY:
  • fixedDirection:

Example

See also