Camera::attachToPedBone
Attaches a camera to the bone specified.
Syntax
``` camera.attachToPedBone(ped, boneIndex, x, y, z, heading); ```
Parameters
- ped: Ped handle or object
- boneIndex: ([Bone IDs](/bones))
- x:
- y:
- z:
- heading:
Example
This creates a camera and then sets it active and attaches it to the player's hand so it stays focused. The camera will not move with the character.