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Camera::animatedShake

Example from michael2 script.

Camera::ANIMATED_SHAKE_CAM(l_5069, 'shake_Camera_all@', 'light', '', 1f);

Syntax

``` camera.animatedShake(p1, p2, p3, amplitude); ```

Required Arguments

  • p1: String
  • p2: String
  • p3: String
  • amplitude: float

Return value

  • Undefined

Example

``` // todo ```

See also