Camera::animatedShake
Example from michael2 script.
Camera::ANIMATED_SHAKE_CAM(l_5069, 'shake_Camera_all@', 'light', '', 1f);
Syntax
``` camera.animatedShake(p1, p2, p3, amplitude); ```
Required Arguments
- p1: String
- p2: String
- p3: String
- amplitude: float
Return value
- Undefined
Example
``` // todo ```