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Cam::setFollowPedCamCutsceneChat

From the b617d scripts:

CAM::SET_FOLLOW_PED_CAM_CUTSCENE_CHAT('FOLLOW_PED_ATTACHED_TO_ROPE_CAMERA', 0);

CAM::SET_FOLLOW_PED_CAM_CUTSCENE_CHAT('FOLLOW_PED_ON_EXILE1_LADDER_CAMERA', 1500);  
CAM::SET_FOLLOW_PED_CAM_CUTSCENE_CHAT('FOLLOW_PED_SKY_DIVING_CAMERA', 0);  
CAM::SET_FOLLOW_PED_CAM_CUTSCENE_CHAT('FOLLOW_PED_SKY_DIVING_CAMERA', 3000);  
CAM::SET_FOLLOW_PED_CAM_CUTSCENE_CHAT('FOLLOW_PED_SKY_DIVING_FAMILY5_CAMERA', 0);  

CAM::SET_FOLLOW_PED_CAM_CUTSCENE_CHAT('FOLLOW_PED_SKY_DIVING_CAMERA', 0);

Syntax

```js mp.game.cam.setFollowPedCamCutsceneChat(p0, p1); ```

Required Arguments

  • p0: String
  • p1: int

Return value

  • Boolean

Example

```js // todo ```

See also