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Cam::setCamSplineDuration

I named p1 as timeDuration as it is obvious. I'm assuming tho it is ran in ms(Milliseconds) as usual.

Syntax​

```js mp.game.cam.setCamSplineDuration(cam, timeDuration); ```

Required Arguments​

  • cam: int
  • timeDuration: int

Return value​

  • Undefined

Example​

```js // todo ```

See also​