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Cam::getGameplayCamRot

p0 dosen't seem to change much, I tried it with 0, 1, 2:

0-Pitch(X): -70.000092

0-Roll(Y): -0.000001

0-Yaw(Z): -43.886459

1-Pitch(X): -70.000092

1-Roll(Y): -0.000001

1-Yaw(Z): -43.886463

2-Pitch(X): -70.000092

2-Roll(Y): -0.000002

2-Yaw(Z): -43.886467

Syntax​

```js mp.game.cam.getGameplayCamRot(p0); ```

Required Arguments​

  • p0: int

Return value​

  • Vector3

Example​

```js //Store the values: var cam_rot = mp.game.cam.getGameplayCamRot(0); ```

The X component is stored as ```js cam_rot.x ```

Same for Y and Z (keep in mind that when we get a component from a Vector3 we use small letters)

See also​