Cam::getGameplayCamRot
p0 dosen't seem to change much, I tried it with 0, 1, 2:
0-Pitch(X): -70.000092
0-Roll(Y): -0.000001
0-Yaw(Z): -43.886459
1-Pitch(X): -70.000092
1-Roll(Y): -0.000001
1-Yaw(Z): -43.886463
2-Pitch(X): -70.000092
2-Roll(Y): -0.000002
2-Yaw(Z): -43.886467
Syntax
```js mp.game.cam.getGameplayCamRot(p0); ```
Required Arguments
- p0: int
Return value
- Vector3
Example
```js //Store the values: var cam_rot = mp.game.cam.getGameplayCamRot(0); ```
The X component is stored as ```js cam_rot.x ```
Same for Y and Z (keep in mind that when we get a component from a Vector3 we use small letters)