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Audio::unlockMissionNewsStory

I see this as a native that would of been used back in GTA III when you finally unlocked the bridge to the next island and such.

Syntax​

```js mp.game.audio.unlockMissionNewsStory(newsStory); ```

Required Arguments​

  • newsStory: int

Return value​

  • Undefined

Example​

```js // todo ```

See also​