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Audio::stopAlarm

Example:

This will stop the alarm at Fort Zancudo.

AUDIO::STOP_ALARM('PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS', 1);

First parameter (char) is the name of the alarm. Second parameter (bool) has to be true (1) to have any effect.

~Zerovv

Syntax

```js mp.game.audio.stopAlarm(alarmName, toggle); ```

Required Arguments

  • alarmName: String
  • toggle: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also