Audio::stopAlarm
Example:
This will stop the alarm at Fort Zancudo.
AUDIO::STOP_ALARM('PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS', 1);
First parameter (char) is the name of the alarm. Second parameter (bool) has to be true (1) to have any effect.
~Zerovv
Syntax
```js mp.game.audio.stopAlarm(alarmName, toggle); ```
Required Arguments
- alarmName: String
- toggle: Boolean
Return value
- Undefined
Example
```js // todo ```