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Audio::setAudioFlag

Possible flag names: (updated from b393d scripts - MoMadenU - 8/23/15)

'ActivateSwitchWheelAudio' 'AllowAmbientSpeechInSlowMo' 'AllowCutsceneOverScreenFade' 'AllowForceRadioAfterRetune' 'AllowPainAndAmbientSpeechToPlayDuringCutscene' 'AllowPlayerAIOnMission' 'AllowPoliceScannerWhenPlayerHasNoControl' 'AllowRadioDuringSwitch' 'AllowRadioOverScreenFade' 'AllowScoreAndRadio' 'AllowScriptedSpeechInSlowMo' 'AvoidMissionCompleteDelay' 'DisableAbortConversationForDeathAndInjury' 'DisableAbortConversationForRagdoll' 'DisableBarks' 'DisableFlightMusic' 'DisableReplayScriptStreamRecording' 'EnableHeadsetBeep' 'ForceConversationInterrupt' 'ForceSeamlessRadioSwitch' 'ForceSniperAudio' 'FrontendRadioDisabled' 'HoldMissionCompleteWhenPrepared' 'IsDirectorModeActive' 'IsPlayerOnMissionForSpeech' 'ListenerReverbDisabled' 'LoadMPData' 'MobileRadioInGame' 'OnlyAllowScriptTriggerPoliceScanner' 'PlayMenuMusic' 'PoliceScannerDisabled' 'ScriptedConvListenerMaySpeak' 'SpeechDucksScore' 'SuppressPlayerScubaBreathing' 'WantedMusicDisabled' 'WantedMusicOnMission'

------------------------------- No added flag names between b393d and b573d, including b573d.

'IsDirectorModeActive' is an audio flag which will allow you to play speech infinitely without any pauses like in Director Mode.

- jedijosh920


All flag IDs and hashes:

ID: 01 | Hash: 0x20A7858F ID: 02 | Hash: 0xA11C2259 ID: 03 | Hash: 0x08DE4700 ID: 04 | Hash: 0x989F652F ID: 05 | Hash: 0x3C9E76BA ID: 06 | Hash: 0xA805FEB0 ID: 07 | Hash: 0x4B94EA26 ID: 08 | Hash: 0x803ACD34 ID: 09 | Hash: 0x7C741226 ID: 10 | Hash: 0x31DB9EBD ID: 11 | Hash: 0xDF386F18 ID: 12 | Hash: 0x669CED42 ID: 13 | Hash: 0x51F22743 ID: 14 | Hash: 0x2052B35C ID: 15 | Hash: 0x071472DC ID: 16 | Hash: 0xF9928BCC ID: 17 | Hash: 0x7ADBDD48 ID: 18 | Hash: 0xA959BA1A ID: 19 | Hash: 0xBBE89B60 ID: 20 | Hash: 0x87A08871 ID: 21 | Hash: 0xED1057CE ID: 22 | Hash: 0x1584AD7A ID: 23 | Hash: 0x8582CFCB ID: 24 | Hash: 0x7E5E2FB0 ID: 25 | Hash: 0xAE4F72DB ID: 26 | Hash: 0x5D16D1FA ID: 27 | Hash: 0x06B2F4B8 ID: 28 | Hash: 0x5D4CDC96 ID: 29 | Hash: 0x8B5A48BA ID: 30 | Hash: 0x98FBD539 ID: 31 | Hash: 0xD8CB0473 ID: 32 | Hash: 0x5CBB4874 ID: 33 | Hash: 0x2E9F93A9 ID: 34 | Hash: 0xD93BEA86 ID: 35 | Hash: 0x92109B7D ID: 36 | Hash: 0xB7EC9E4D ID: 37 | Hash: 0xCABDBB1D ID: 38 | Hash: 0xB3FD4A52 ID: 39 | Hash: 0x370D94E5 ID: 40 | Hash: 0xA0F7938F ID: 41 | Hash: 0xCBE1CE81 ID: 42 | Hash: 0xC27F1271 ID: 43 | Hash: 0x9E3258EB ID: 44 | Hash: 0x551CDA5B ID: 45 | Hash: 0xCB6D663C ID: 46 | Hash: 0x7DACE87F ID: 47 | Hash: 0xF9DE416F ID: 48 | Hash: 0x882E6E9E ID: 49 | Hash: 0x16B447E7 ID: 50 | Hash: 0xBD867739 ID: 51 | Hash: 0xA3A58604 ID: 52 | Hash: 0x7E046BBC ID: 53 | Hash: 0xD95FDB98 ID: 54 | Hash: 0x5842C0ED ID: 55 | Hash: 0x285FECC6 ID: 56 | Hash: 0x9351AC43 ID: 57 | Hash: 0x50032E75 ID: 58 | Hash: 0xAE6D0D59 ID: 59 | Hash: 0xD6351785 ID: 60 | Hash: 0xD25D71BC ID: 61 | Hash: 0x1F7F6423 ID: 62 | Hash: 0xE24C3AA6 ID: 63 | Hash: 0xBFFDD2B7

Syntax

```js mp.game.audio.setAudioFlag(flagName, toggle); ```

Required Arguments

  • flagName: String
  • toggle: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also