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Audio::setAnimalMood

mood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal.

Syntax

```js mp.game.audio.setAnimalMood(p0, p1); ```

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)

Return value

  • Undefined

Example

```js // todo ```

See also