Audio::setAmbientZoneStatePersistent
All occurrences found in b617d, sorted alphabetically and identical lines removed: pastebin.com/jYvw7N1S
Syntax
```js mp.game.audio.setAmbientZoneStatePersistent(ambientZone, p1, p2); ```
Required Arguments
- ambientZone: String
- p1: Boolean
- p2: Boolean
Return value
- Undefined
Example
```js // todo ```