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Audio::setAmbientZoneStatePersistent

All occurrences found in b617d, sorted alphabetically and identical lines removed: pastebin.com/jYvw7N1S

Syntax

```js mp.game.audio.setAmbientZoneStatePersistent(ambientZone, p1, p2); ```

Required Arguments

  • ambientZone: String
  • p1: Boolean
  • p2: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also