Skip to main content

Audio::playStreamFromObject

Used with AUDIO::LOAD_STREAM

Example from finale_heist2b.c4: AI::TASK_SYNCHRONIZED_SCENE(l_4C8[2/*14*/], l_4C8[2/*14*/]._f7, l_30A, 'push_out_vault_l', 4.0, -1.5, 5, 713, 4.0, 0);

                   PED::SET_SYNCHRONIZED_SCENE_PHASE(l_4C8[2/*14*/]._f7, 0.0);  
                   PED::_2208438012482A1A(l_4C8[2/*14*/], 0, 0);  
                   PED::SET_PED_COMBAT_ATTRIBUTES(l_4C8[2/*14*/], 38, 1);  
                   PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(l_4C8[2/*14*/], 1);  
                   if (AUDIO::LOAD_STREAM('Gold_Cart_Push_Anim_01', 'BIG_SCORE_3B_SOUNDS')) \{  
                       AUDIO::PLAY_STREAM_FROM_OBJECT(l_36F[0/*1*/]);  
                   \}

Syntax

```js mp.game.audio.playStreamFromObject(object); ```

Required Arguments

  • object: Object handle or object

Return value

  • Undefined

Example

```js // todo ```

See also