Audio::playMissionCompleteAudio
Called 38 times in the scripts. There are 5 different audioNames used.
One unknown removed below.
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('DEAD');
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('FRANKLIN_BIG_01');
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('GENERIC_FAILED');
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('TREVOR_SMALL_01');
Syntax
```js mp.game.audio.playMissionCompleteAudio(audioName); ```
Required Arguments
- audioName: String
Return value
- Undefined
Example
```js // todo ```