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Audio::playMissionCompleteAudio

Called 38 times in the scripts. There are 5 different audioNames used.   
One unknown removed below.   
 
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('DEAD');  
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('FRANKLIN_BIG_01');  
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('GENERIC_FAILED');  
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('TREVOR_SMALL_01');

Syntax

```js mp.game.audio.playMissionCompleteAudio(audioName); ```

Required Arguments

  • audioName: String

Return value

  • Undefined

Example

```js // todo ```

See also