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Audio::playAmbientSpeechAtCoords

Syntax

```js mp.game.audio.playAmbientSpeechAtCoords(speechName, voiceName, x, y, z, speechParam); ```

Required Arguments

  • speechName: String
  • voiceName: String
  • x: float
  • y: float
  • z: float
  • speechParam: String

Return value

  • Undefined

Example

```js //Plays tazer electrocution pain sound at 0,0,0

mp.game.audio.playAmbientSpeechAtCoords("PAIN_TAZER", "WAVELOAD_PAIN_MALE", 0, 0, 0, "SPEECH_PARAMS_INTERRUPT_SHOUTED_CRITICAL"); ```

See also