Audio::playAmbientSpeechAtCoords
Syntax
```js mp.game.audio.playAmbientSpeechAtCoords(speechName, voiceName, x, y, z, speechParam); ```
Required Arguments
- speechName: String
- voiceName: String
- x: float
- y: float
- z: float
- speechParam: String
Return value
- Undefined
Example
```js //Plays tazer electrocution pain sound at 0,0,0
mp.game.audio.playAmbientSpeechAtCoords("PAIN_TAZER", "WAVELOAD_PAIN_MALE", 0, 0, 0, "SPEECH_PARAMS_INTERRUPT_SHOUTED_CRITICAL"); ```