Audio::loadStreamWithStartOffset
Example: AUDIO::LOAD_STREAM_WITH_START_OFFSET('STASH_TOXIN_STREAM', 2400, 'FBI_05_SOUNDS');
Only called a few times in the scripts.
Syntax
```js mp.game.audio.loadStreamWithStartOffset(streamName, startOffset, soundSet); ```
Required Arguments
- streamName: String
- startOffset: int
- soundSet: String
Return value
- Boolean
Example
```js // todo ```