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Audio::loadStreamWithStartOffset

Example: AUDIO::LOAD_STREAM_WITH_START_OFFSET('STASH_TOXIN_STREAM', 2400, 'FBI_05_SOUNDS');

Only called a few times in the scripts.

Syntax​

```js mp.game.audio.loadStreamWithStartOffset(streamName, startOffset, soundSet); ```

Required Arguments​

  • streamName: String
  • startOffset: int
  • soundSet: String

Return value​

  • Boolean

Example​

```js // todo ```

See also​